DIABLO 3: WITCH DOCTOR SKILLS & RUNESTONES
Witch Doctor skills
: Quick List
|Physical Realm||Spirit Realm||Support|
Witch Doctor skills & runestones
: Detailled List
Fires a deadly poison dart that deals 46-67 poison damage and an additional 57 poison damage over 2 seconds.
Cost: 176 Mana
|Snake to the Face: Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.|
|Flaming Dart: Ignite the dart, allowing it to deal a full 211 – 255 Fire damage at once.|
|Spined Dart: Gain 290 Mana every time a dart hits a target.|
|Splinters: Shoot 8 darts at once that deal 18 – 27 Poison damage each.|
|Numbing Dart: Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.|
Plague of Toads
Release a handful of toads that deal 71 – 99 Poison damage to enemies they come in contact with.
Cost: 211 Mana
|Addling Toads: Mutate to yellow frogs that deal 114 – 159 Poison damage and confuse affected enemies for 2 seconds.|
|Explosive Toads: Mutate to red bullfrogs that explode for 156 – 219 Fire damage.|
|Toad Affinity: Reduces Mana cost to 62 Mana.|
|Rain of Toads: Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.|
|Toad of Hugeness: Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. (+5 seconds cooldown)|
Call forth a reckless, suicidal zombie that deals 71 – 99 Poison damage to all enemies in its way.
Cost: 229 Mana
|Explosive Beast: Summon an explosive zombie dog that deals 124 – 174 Fire damage to all enemies within 9 yards.|
|Zombie Bears: A stampede of three Zombie Bears deal 53 – 75 damage to enemies in the area.|
|Undeath: If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50 – 70 Poison damage. This effect can repeat up to 8 times.|
|Wave of Zombies: Summon 8 zombie chargers that deal 99 – 139 damage each.|
|Leperous Zombie: The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.|
Summon 4 spiders to attack nearby enemies for 7 – 21 physical damage.
Cost: 282 Mana
|Medusa Spiders: Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.|
|Blazing Spiders: Summon fire spiders that deal 15 – 44 Fire damage.|
|Widowmakers: Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.|
|Spider Queen: Summon a mother spider that births spiderlings dealing 64 – 71 Poison damage per second to enemies in the area. Lasts 22 seconds.|
|Leaping Spiders: Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13 – 40 physical damage.|
A swarm of fiery bats burn enemies in front of you for 57 – 85 Fire damage per second.
Cost: 352 Mana per second
|Cloud of Bats: Call forth a swirl of bats to damage nearby enemies for 156 – 234 Fire damage per second.|
|Dire Bats: Summon fewer but larger bats that travel up to 40 yards and hit for 185 – 249 Fire damage.|
|Vampire Bats: 35% of damage done by the bats is gained as Life.|
|Hungry Bats: Rapidly summon bats to seek out nearby targets for 96 – 217 Fire damage.|
|Plague Bats: Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of 195 Poison damage per second.|
Lob an explosive skull that deals 64 – 78 Fire damage to all enemies within 8 yards.
Cost: 264 Mana
|Flash Fire: Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.|
|Conflagration: In addition to the base explosion, create a larger blast that deals an additional 51 – 63 Fire damage to all enemies within 28 yards.|
|Pyrogeist: Create a column of flame that spews fire at the closest enemy for 40 – 51 Fire damage. The column lasts 3 seconds.|
|Roll the Bones: Allows the skull to bounce up to 2 times. The first hit deals 90 – 109 Fire damage and each bounce reduces the damage by 15%.|
|Fire Pit: Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.|
Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
Cost: 352 Mana
|Diseased Swarm: Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.|
|Searing Locusts: Ignite the locusts with fire causing them to deal 55 Fire damage per second.|
|Devouring Swarm: Convert 40% of the damage done as Mana for you.|
|Pestilence: When the swarm jumps there is a 55% chance to jump to two targets instead of one.|
|Cloud of Insects: Increase the duration of the swarm to 10 seconds.|
Acid falls down dealing an initial 57 – 78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
Cost: 528 Mana
|Kiss of Death: Spit a cloud of acid that inflict 116 – 160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.|
|Corpse Bomb: A corpse emerges from the ground and explodes for 148 – 203 Poison damage to enemies in the area.|
|Slow Burn: Increases the duration of the acid pools to 10 seconds.|
|Acid Rain: The initial splash is increased to 50 yards and deals 102 – 141 Poison damage.|
|Lob Blob Bomb: The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.|
Wall of Zombies
A line of zombies emerge from the ground, attacking nearby enemies for 21 – 36 physical damage per second for 5 seconds.
Cost: 352 Mana
|Pile On: A tower of zombies falls over dealing 185 – 277 physical damage to any enemies in the way.|
|Creepers: Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36 – physical damage per swing.|
|Unrelenting Grip: Zombies will slow the movement of enemies by 60% for 9 seconds.|
|Barricade: Doubles the width of the wall. The line of zombies will attack for 30 – 44 physical damage per second.|
|Dead Rush: Zombies run out in all directions dealing 99 – 128 physical damage to nearby enemies.|
Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.
You may have up to 3 Haunt effects active at once.
Cost: 106 Mana
|Resentful Spirit: Modifies the spirit to do 395 Arcane damage over 2.1 seconds.|
|Consuming Spirit: The spirit returns 45% of damage done as Life for you.|
|Draining Spirit: The spirit returns 100% of damage done as Mana for you.|
|Lingering Spirit: If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.|
|Grasping Spirit: Slows the movement of haunted targets by 50%.|
Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
Cooldown: 20 seconds
|Stalker: Gain 50% increased movement speed for 4 seconds after cast.|
|Frightening Aspect: Gain 170% additional armor for 8 seconds after casting Horrify.|
|Ruthless Terror: Gain 282 Mana for every feared enemy.|
|Face of Death: Increases the radius of the effect to 26 yards.|
|Phobia: Increases the duration of the fear to 12 seconds.|
Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
Cost: 176 Mana
|Healing Journey: Gain 16% of your maximum Life every second while Spirit Walk is active.|
|Severance: Enemies you walk through in spirit form take 121 – 135 physical damage per second.|
|Honored Guest: Gain 11% of your maximum Mana every second while Spirit Walk is active.|
|Jaunt: Increases the duration of Spirit Walk to 10.0 seconds.|
|Umbral Shock: When Spirit Walk ends, your physical form bursts for 135 – 249 Fire damage to all enemies within 10 yards.|
Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
Cooldown: 15 seconds
|Vengeful Spirit: Affected enemies also take 146 – 167 physical damage.|
|Siphon: Gain 4258 Life for every affected enemy.|
|Swallow: Your Soul Gain 1188 Mana for every affected enemy.|
|Soul to Waste: Increases duration of the effect to 65 seconds.|
|Languish: Reduces the movement speed of enemies by 60% for 11 seconds.|
Bombard a target with a spirit bolt that deals 36 – 71 physical damage.
Cost: 141 Mana
|Manitou: Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53 – 92 physical damage.|
|Phlebotomize: Spirits return 40% of damage dealt as Life.|
|The Spirit is Willing: Spirits return 40% of damage dealt as Mana.|
|Well of Souls: Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39 – 71 physical damage each.|
|Phantasm: Summons a Spectre for 5 seconds that deals 51 – 52 physical damage per second to all enemies within 10 yards.|
Incite paranoia in enemies, causing some to fight for you for 8 seconds.
Cooldown: 60 seconds
|Devolution: Targets killed while confused have a 99% chance of spawning a zombie dog.|
|Paranoia: All enemies in the area take 80% additional damage.|
|Unstable Realm: Cooldown reduced to 4 seconds.|
|Mass Hysteria: Up to 10 monsters who aren’t confused will be stunned for 5.0 seconds when the spell is first cast.|
|Mass Hallucination: Amid the confusion a giant spirit rampages through enemies dealing 256 – 270 physical damage per second to enemies it passes through.|
Summon Zombie Dogs
Summons 3 zombie dogs from the depths to fight by your side.
Cost: 176 Mana
|Leeching Beasts: Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.|
|Burning Dogs: Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.|
|Final Gift: Upon death, your zombie dogs have a 85% chance of leaving behind a health globe.|
|Life Link: 70% of damage taken is absorbed by your zombie dogs.|
|Rabid Dogs: Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.|
Grasp of the Dead
Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
Cost: 53 Mana
|Death is Life: Killed targets have a 65% chance to produce a health globe.|
|Groping Eels: Increases the damage done to 51 physical damage per second.|
|Desperate Grasp: Reduces the cooldown to 4.5 seconds.|
|Rain of Corpses: Corpses fall from the sky dealing 46 – 85 physical damage to nearby enemies.|
|Unbreakable Grasp: Increase the slow amount to 64%.|
Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
Cost: 176 Mana
|Jinx: Increases the damage taken by hexed targets to 90%.|
|Painful Transformation: Hexed targets bleed for 39 damage per second while hexed.|
|Hedge Magic: The Fetish Shaman will periodically heal friendly targets for 5322 Life.|
|Angry Chicken: You turn into an Angry Chicken for up to 5 seconds that can explode for 135 – 213 damage to all enemies within 12 yards.|
|Unstable Form: Hexed targets explode when killed dealing 146 – 160 Poison damage to all enemies within 8 yards.|
All of your zombie dogs explode, each dealing 107 – 178 physical damage to all enemies within 12 yards.
|Next of Kin: Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.|
|Provoke the Pack: Increase all damage done by 40% for every sacrificed dog for 60 seconds.|
|Pride: Recover 792 Mana for each sacrificed dog.|
|For the Master: Gain 3513 Life for each sacrificed dog.|
|Black Blood: Black inky goo shoots out and slows all affected enemies for 9 seconds.|
Summon a large zombie follower to fight for you. The Gargantuan swings for 18 – 25 physical damage with every swing.
Cost: 528 Mana
|Bruiser: Gargantuan periodically slams enemies, dealing 124 – 139 physical damage and stunning them for 3 seconds.|
|Restless Giant: When the Gargantuan encounters an Elite enemy or is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed / 50% attack speed / 200% physical damage.This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.|
|Wrathful Protector: The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan’s fists burn with fire, dealing 82 – 139 additional Fire damage and knocking enemies back with every hit.|
|Humongoid: Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.|
|Big Stinker: The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.|
Big Bad Voodoo
Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds.
Cooldown: 120 seconds
|Boogie Man: Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.|
|Slam Dance: Also increases the damage of all allies in the area by 40%.|
|Rain Dance: Recover 1584 Mana per second while in the ritual area.|
|Jungle Drums: Increases the duration of the ritual to 48 seconds.|
|Ghost Trance: Also heals all allies in the area for 4.0% of their maximum Life per second.|
Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14 – 25 physical damage.
Cooldown: 120 seconds
|Head Hunters: Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43 – 46 Poison damage.|
|Fetish Ambush: Each Fetish deals 146 – 167 physical damage to any enemy near it as they appear.|
|Devoted Following: Decreases the cooldown to 50 seconds.|
|Legion of Daggers: Adds 2 dagger-wielders to the army and increases their physical damage to 23 – 40.|
|Tiki Torchers: Adds 2 Fetish casters to the army. The casters breathe fire that deals 39 – 43 Fire damage in a cone in front of them.|
Circle of Life
Gain 10% of your maximum Mana whenever you are healed by a health globe.
Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second.
Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%.
Pierce the Veil
All of your damage is increased by 20% but your Mana costs are increased by 30%.
Rush of Essence
Spirit spells return 200% of their Mana cost over 10 seconds.
Spirit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%.
All your pets gain 100% of the benefit of your thorns items.
Reduce damage by 20% whenever you are below 50% of your maximum Life.
The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
Diablo 3 witch doctor skills & runestones
Different Types of Active and Passive Witch doctor skills
The Witch doctor skills were introduced first in 2008 at Blizzcon. At that time only around 10 skills were functional. But the most changes were made at Blizzcon 2010 when all of the passive skills were transferred to the Witch Doctor Traits. The Active Witch doctor skills are classified into Physical Realm, Spirit Realm and Support. Poison Dart is a Level 1 skill that fires a lethal poisoned dart that causes 46 to 67 poison damage and extra poison damage of 57 for 2 seconds. The Zombie Charger skill gets unlocked at Level 5. This Witch doctor skills calls a wild and suicidal zombie that causes poison damage of 71 to 99 on all the enemies that come across its path.
Firebomb is another Witch doctor skills that gets unlocked at Level 11. This Physical Realm skill lobs an explosive skull that causes Fire damage of 64 to 78 on all the enemies that are within 8 yards of it. An interesting skill is Wall of Zombies where a bunch of zombies attack all the surrounding enemies causing a physical damage of 21 to 36 a second. In the Spirit Realm, Horrify is a Level 8 Witch doctor skills that dons a spectral mask to horrify every enemy within 12 yards, leading them to flee for 5 seconds. Spirit Barrage is a Level 21 skill that bombards an enemy with a spirit bolt that causes physical damage of 36 to 71.
Summon Zombie Dogs is one of the Support Witch doctor skills, where 3 zombie dogs are summoned from the depths and they fight alongside you. Gargantuan summons a giant zombie that fights for you. Each swing of the Gargantuan causes a physical damage of 18 to 25. Fetish Army summons an mass of Fetish creatures who fight to cause physical damage of 14 to 25 for 20 seconds. Circle of Life is a Passive Witch doctor skills unlocked at Level 10. This skill makes you get 10% of your maximum Mana when you get healed from a health globe. Spiritual Attunement is a Level 13 Passive Skill that increases maximum mana by 20% and regenerates 2% of the maximum mana every second. Zombie Handler is a Level 19 Passive Skill that sends 4 zombie dogs and the health of the dogs and the Gargantuan increase by 60%.
Pierce the Veil is a Level 20 Passive Witch doctor skills that increases all the damage by 20% and the Mana cost by 30%. Rush of Essence gets unlocked at Level 23 returning 200% of the Mana cost for a period of 10 seconds. The Spirit spells in Diablo 3 are Horrify, Haunt, Spirit Barrage, Soul Harvest and Spirit Walk. Fierce Loyalty is another Witch doctor skills unlocked at Level 26 where all the pets get 100% benefit of the thorns items. Death Trance Passive Witch doctor skills reduces the damage by 20% when you are less than half of your maximum Life. Tribal Rites reduces the cooldowns of your Hex, Big Bad Voodoo and Fetish Army by 25%.